Casino bonus engine and gamification:
campaigns across every studio
Run free spins, tournaments, cashback and missions on any game from any provider, from one campaign screen. Segment players on live activity, cap the cost, and read the result in the same report as GGR.
Mechanics that work across the whole catalogue
Cross-provider free spins
Award free rounds on any title from any studio, with one cost cap and one report.
Tournaments and leaderboards
Time-boxed races on wins, multipliers or rounds played, with live standings in the lobby.
Cashback and rakeback
Scheduled or triggered cashback on net loss, per game group or provider, paid to wallet or bonus balance.
Missions and levels
Multi-step challenges, XP and level tiers that reward exploring new content.
Segments from live data
Audiences built on deposits, activity, favourite studios and lifecycle stage, refreshed in minutes.
Cost caps and safeguards
Budget limits, wagering rules and automatic exclusion of limited or self-excluded players on every campaign.
Bonus engine at a glance
- Mechanics
- Free spins, tournaments, cashback, missions, levels, reload and welcome packages
- Coverage
- Any game from any studio on the network, including live and crash where the studio supports it
- Targeting
- Segments on deposits, activity, provider preference, lifecycle stage and custom tags
- Scheduling
- One-off, recurring and triggered campaigns with time-zone aware windows
- Controls
- Budget caps, per-player limits, wagering requirements, exclusion lists
- Player-facing
- Lobby widgets, leaderboards and in-game notifications via the API
- Reporting
- Cost, uplift and retention per campaign next to GGR and provider statements
From idea to live campaign
Pick the mechanic and the games
Choose free spins, a tournament or cashback and select titles from the whole catalogue, not one studio.
Set the audience and the caps
Build a segment from live data, set the budget and per-player limits, and schedule the window.
Launch and measure
Players see it in the lobby; you see cost, uplift and retention in the same report as GGR.
Why run bonuses inside the aggregator
No studio-by-studio setup
One campaign screen replaces a login for every provider back office.
- Any title from any of 140+ studios in one promotion
- One cost cap across providers
- Same targeting for every mechanic
- No per-studio approval cycle for free spins
Marketing and finance see the same numbers
Campaign results live next to GGR, so nobody reconciles a promo spreadsheet against provider statements.
- Cost booked per campaign and per studio
- Uplift and retention per segment
- Same data delay as reporting: under five minutes
- Exports for finance and auditors
Safer campaigns by default
Player protection is enforced by the engine, not by a manual list.
- Limited and self-excluded players excluded automatically
- Per-player caps and cooling-off periods
- Wagering rules applied consistently
- Market restrictions on bonus mechanics respected
A casino bonus engine that works across every studio
Most casino bonus engines were built for one provider at a time. Free spins are configured in a studio's own back office, tournaments run on that studio's games only, and marketing ends up managing five tools with five reports. SlotCore's bonus and gamification engine sits above the aggregation layer, so a single campaign can include any title from any of the 140+ studios on the network, with one cost cap, one audience and one result.
Mechanics available out of the box
The engine ships with six mechanics: cross-provider free spins, tournaments and leaderboards, cashback and rakeback, missions and levels, reload packages and welcome packages. Each is configured from the same campaign screen with the same targeting and scheduling options. Tournaments can rank players on wins, multipliers or rounds played, and live standings are exposed through the API for the lobby. Missions chain several actions, such as trying a new studio or reaching a wager threshold, into a reward path that encourages exploration of the catalogue.
Gamification software fed by live data
Segments in the engine are built on the same real-time data that powers reporting: deposits, activity, favourite studios, lifecycle stage and custom tags from your CRM. Because the data is refreshed with under five minutes of delay, a campaign can react to what players did this morning, not last week. Leaderboards, progress bars and level widgets are available as lobby components or as API endpoints for your own front-end.
Cost control and player protection built in
Every campaign carries a budget cap and per-player limits, and wagering rules are applied consistently across providers. Players with active limits, time-outs or self-exclusion are excluded from campaigns automatically, which keeps marketing aligned with the operator's licence obligations without a manual list.
One report for marketing and finance
Campaign cost, uplift and retention appear in the same reporting module as GGR and provider statements. Finance sees what a promotion cost and where it was booked; marketing sees what it returned, per segment, per studio and per game.
Getting started
The bonus engine is available to operators on the SlotCore aggregation platform and can be enabled for existing integrations without code changes on the wallet. Typical setup time for a first cross-provider campaign is [X] days after activation.
Frequently asked questions
Can one free-spins campaign include games from several studios?
Yes. The engine sits above the aggregation layer, so a single campaign can include titles from any studio on the network with one cost cap and one report. Availability of free rounds on a specific title depends on the studio supporting them.
Which gamification mechanics are included?
Six out of the box: cross-provider free spins, tournaments and leaderboards, cashback and rakeback, missions and levels, reload packages and welcome packages. Additional mechanics can be scoped on request.
How are player segments built?
From live platform data: deposits, activity, favourite studios and games, lifecycle stage and custom tags pushed from your CRM. Segments refresh with under five minutes of delay.
How do you prevent bonuses reaching self-excluded players?
Players with active limits, time-outs or self-exclusion are excluded from every campaign automatically. Per-player caps and cooling-off periods are configured on the campaign.
Can we show leaderboards and progress in our own lobby?
Yes. Standings, mission progress and levels are available as embeddable widgets or as API endpoints for a custom front-end.
Where do campaign costs appear?
In the same reporting module as GGR and provider statements, per campaign, per studio and per segment, with exports for finance.
Do we need a separate integration for the bonus engine?
No wallet changes are needed for operators already on the SlotCore aggregation platform. The engine is enabled in the back office; front-end widgets or API calls are optional.
How quickly can a first campaign go live?
Typical setup time for a first cross-provider campaign is [X] days after activation, most of it spent on segment definition and creative rather than integration.
Tell us your markets. We'll send a shortlist and a sandbox.
Replies within one business day. Your message goes straight to the integration team.